Inside Rockstar Games’ Culture Of Crunch

Source : Inside Rockstar Games' Culture Of Crunch

In the final year of development on Red Dead Redemption 2, the upcoming Western game, the top directors decided to add black bars to the top and bottom of every non-interactive cutscene in hopes of making those scenes feel more cinematic, like an old-school cowboy film. Everyone agreed it was

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Twitter comment(334)

I've talked to nearly 90 current and former Rockstar employees. Although their experiences varied, a pattern has em…
This is a really well-done bit of reporting. I'm not gonna lie, I can detect certain parallels in work culture bet…
I'm glad all these stories are getting public visibility now. Incredible and important reporting by @jasonschreier…
Grosse enquête sur le Crunch chez Rockstar : culture de la présence obligatoire jusqu'à l'absurde, noms de collabor…
Aie aie aie, Schreier remet une pièce dans la machine et ne parle pas de 5 ans de développement, ni de 7, mais carr…
During this last week I have been retweeting stories from other R* employees telling their stories in response to d…
I wanted to read it all but it brought back bad memories, heh. I'm just wondering how much time a game like RDR2 wo…
"L'idée que Rockstar se soucie de ses employés et de leur santé est risible " (un ancien employé de San Diego qui e…
The company that makes the most lucrative pieces of media in all of history does so largely by working its employee…
Interestingly, if the “mandatory overtime” stuff at Rockstar Lincoln is accurate, it’s most likely illegal under EU…
Taí a matéria GIGANTE do Jason Schreier sobre a situação de trabalho dos desenvolvedores da Rockstar Games. Ele fal…
Jason once again doing the Lord's work.
Popcorn is on standby
“One tester who worked below me told me he had gone to the doctor for help dealing with depression, was asked where…
Incredibly appreciative of all the reporting that went into this story. So many of these stories go untold out of f…
Nos preocupa que nuestra ropa sea de comercio justo y nuestra comida ecológica y de proximidad. Quizás sea buen mo…
Malokdo dela herni novinarinu jako Jason Schreier. Neuveritelny pribeh "jak se taky da delat hra za bilion"
Your video-game hobby is problematic 👇
But it's a complex debate that doesn't effect only the videogame industry. This is just a part of a much bigger pro…
This hits home, I've quit two tech jobs that did this exact thing: “The temperament from these guys has always bee…
We talked about this on the latest #InsanityCheck
Something I think gaming enthusiasts often miss is that game criticism/reviews are not the same thing as gaming jou…
This makes me sad. The game industry needs to unionize and put an end to crap like this. I do not care how good t…
incroyable monde où c'est ok de détruire la vie de plein d'employés parce que des nerds avec une ps4 veulent faire…
I can't repeat this enough: if you need to do this then your company is failing and management is responsible.
Don’t you support micro-transactions? Shut up.
I think is very important to say that crunching is always a decision of oneself. We as humans have always the freed…
Pleeeease read this whole article. If you really want to understand the situation with Rockstar and RDR2, it's all…
Obviously, this article is a great piece of journalism that sheds light on toxic industry practices. However, I do…
This is such a non-story in my opinion. Employees work long hours at Rockstar games? Welcome to the real world. Con…
Julien Chieze s'excusera-t-il pour sa précédente vidéo cautionnant les pratiques de rockstar ? Rien n'est moins s…
This is a big issue to me. I don't want to buy from slave drivers. Even if people are paid for their time there are…
I think that overall is positive to make people conscious about crunch, so we as consumers know that we are buying…
Boo hoo they knew what they were signing up for when they took the job. Lame story
@Noddus_ D'où l'importance des papiers prenant les témoignages d'un très grand nombre d'employés, pour tenter de to…
Enjoy your cowboy game
Skvělý (a dlouhý) Schreier o kultuře crunche v Rockstaru. Za mě dost smutné čtení, je to takový jeden velký stockho…
Please read. Share. Discuss. Especially those in artistic fields: “Is it possible to make great art without unreaso…
Great article covering the recent @RockstarGames crunch issue. I stand by what I said before though, fuck Rockstar…
I have only twice in 6 years been asked to do mandatory OT. One was a single Saturday for testing. And the other wa…
Great article on crunch. This sticks out to me though “She said she found it productive to be there when other peop…
A lot of this is just fucked up. Especially that bit about leaving people off the credits if they leave before the…
I've mostly been avoiding the R* controversy stories while waiting for this article to come out. Kudos to…
Such a good article- please read all the way through. Buy the game but keep speaking up about crunch is the bottom…
Ca devient de plus en plus "compliqué" cette histoire donc.
Well timed article, with #RDR2 coming this Friday. Buy the game and support the devs, but remember to speak up agai…
"[...] Dan’s statement about crunch being optional is ridiculous. It is optional if you want to lose your job or ne…
Using the controversy for clicks for your story ehh?
This entire controversy will be dead tommorow when those reviews drop.
Reminder to please read this
Damn. Jason is so good at what he does. He’s right there along side Austin Walker in terms of my favorite voices in…
I’m all for working hard but you’d better make sure there’s a reward for it otherwise I’ve got two words for ya; “F…
this is depressing. they still want us to buy the games because they get royalties, but their working situation is…
Vivement la vidéo de @JulienChieze 👌
Speaking out is good. Organizing is better.
👏👏👏
Despite Rockstar's publicity clean up crew working overtime the past week, it's clear things still need to change.…
If you're interested in video games or labor practices and/or how those intersect at one company then this article…
And there it is @Zednek101
Oof. Glad Jason Schreier is reporting on this tbh
A good dive into the details behind the Rockstar crunch elements
Give this a read, it's important!!
Need to keep in mind this when interviewing for jobs
@OnToTheFifth
@RockstarGames I have no intention of supporting you currently.
Once again, Schreier proves he is on a whole other level with his journalism.
интересный текст о кранчах в Рокстар от Джейсона Шрайера @zavtracast
Really good article. I understand both sides I believe. I like my work life balance that I currently have, but have…
Fantastic read. I can’t imagine how long it took to get all these interviews together.
"intense overtime" is abuse
A simple truth. Regardless of the brouhaha surrounding the whys and whos, the point is, this exists, this is perpe…
piping hot tea
Article très intéressant, lisez-le si cela vous intéresse.
Soooooooooo True ..... Just speak out 😀
Bem vindo a qualquer empresa em 2018
can't crunch if you're already always crunching!
Have not read the article yet but this seems at odds with what @Pepsi_Punk was tweeting the other day?
I don't normally share Kotaku articles as the level of journalism is often questionable; but this article is well r…
I complain a lot about how @RockstarGames treats PC gamers, but what they do to their own employees is a thousand t…
A great article by Jason.
Nice facts for the next book :)
Plus tard, après la diffusion de son article, @jasonschreier à relevé un point important : "Si les joueurs continue…
Read this! seriously. Read this article. As with his comments in his book about crunch, this really drives the poi…
After spending a week in China with Chinese entrepreneurs, my definition of overtime has totally changed....
Thats quite a story. Great article. It‘s a shame that everyone seems to think games can only be made great if you c…
@LocoMvO decent read No matter what overtime you work you should be compensated.
Incredible article - Excellent from both Jason and those who spoke to him. Being a problem in many studios of the…
Esto hay que leerlo.
Gamin, le crunch presque idéalisé s'affichait sans complexe dans c+ avec une ITW de David Perry crunchant tout azim…
These guys wouldn't last a minute in the lebanese job force. We do unpaid overtime just so we dont lose our job
Allez lire ça c'est très très complet et ça permet de se rendre compte que même si Rockstar va sortir le meilleur j…
Bien le bonjour @dev_dimanche , un papier qui devrais te faire plaisir ( ironie )
Great read, offers up a lot of food for thought
It makes me sad people have to work these hours.. working more hours does not equal better or more work done over t…
This is terrible. And they've created a situation where a boycot will hurt more than help. Almost genius in a very…
I don't quite get why anyone would crunch for some silly letterboxing that should've been defined in the first plac…
We have a name for companies whose workers work 100 hours. Rockstar is a sweatshop.
There’s a ton of truth in this article. And there is a ton of ignorance in the comments.
"Pour faire des choses exceptionnelles il faut.." Dans 3..2..1..
Rockstar is truly 'Rockstar'
“The overall tone at Rockstar is that what the company values most is not the bugs you fix but the hours you put in…
*90* employees. Holy cow. Bookmarking this so I can give it due attention later. And I'm sure we'll talk about this…
What a story. I’m glad that Rockstar are opening up more, and seemingly willing to listen to their employees. Let’s…
Superbe papier par un journaliste / auteur très sérieux et avec grand renfort de sources. Édifiant (et le but n'est…
A very thorough, very well-written, very disturbing article that nails the interlinked policy, social, and financia…
@RockstarGames is a disgrace in terms of how it treats its employees. The game industry as a whole needs to do/be b…
Here we go!
Hâte de voir les réactions du ménestrel !
Intense overtime is only 50-60 hours? lol okay...good thing they don't work in the restaurant business
Excellent article, well worth your time reading, but let me cut to the chase; it’s probably not a good idea to boyc…
@Cyman89 we need a signal for when Jason drops these bombs man. This is a tough read.
Thanks for all you do, Jason. Your hard work is something special in this industry.
Who woulda thought that a company - one that makes its money and glory off of games where you play as an outlaw or…
Mixed feelings on the Rockstar overtime controversy. On one hand, the whole culture about "being seen in the office…
@Willvs Tes détracteurs qui se sont trompés aussi dans la durée du développement du jeu^^
Intéressant, méditez donc ça en jouant a #RedDeadRedemption2 bande de moules !
@jasonschreier is the best games journalist alive today. Thankful that he literally gets the scoop. This is very we…
De lo mejor que lei al respecto del crunch en Rockstar
People seem to be mortified at the horrible work conditions Rockstar allegedly put their employees through. Yet I h…
Cuando pirateéis un juego o una película, pensad en esta gente, que representa a la inmensa mayoría de las personas…
Another excellent article from Jason Schreier. #RedDeadRdemption2
Strap in, this is a long read, but it’s very interesting.
#GameWorkersUnite
*whispers* UNIONIZE
Great read on the attitude to work and the culture of crunch within Rockstar
Incredible journalism.
Real journalist right here.
So @jasonschreier is basically the industries Woj. The bomb has been dropped, cue the frenzy.
"Ah, mas nos Estados Unidos é melhor tanto para o empregador quanto o trabalhador, pois não há tantos direitos trab…
Es acojonante como al final acabamos aceptando las "cultura de empresa" y las "circunstancias que rodean a la indus…
An amazing and informative piece. I highly recommend reading it before jumping into the “crunch” discussion.
"Those who work there say they hope that by speaking out, things will change."
If it's voluntary and they're given overtime pay so what? @Kotaku capitalizing on the outrage. Shame.
Jason Schrier is doing excellent work and this piece is definitely worth the read. I'm excited to play the game tha…
My afternoon reading is decided
An amazing article about #crunch by the only real journo working at Kotaku!
@spadged You might find this interesting
What an awful policy, one that's deliberately meant to guilt people into sticking around, regardless of their life…
Work on RDR2 for six years but whoops, it shipped in the seventh? Sorry, no credit for you. That’s an incredibly cr…
It isn't as uncommon as you'd think, but doesn't make it right.
This grossness is why I was special thanks on two Capcom games (DMC4/Bionic Commando) instead of being properly cre…
This happens at lots of studios and I hate it. I think folks would be shocked how common it is.
Esto de aquí es una canallada de proporciones cósmicas. Si has trabajado en un juego, tienes que aparecer en los cr…
In the lastest episode of @SpawnOnMe I said that the crunch practices didn't make me want the game less. THIS right…
Wow @RockstarGames ... that's pretty fuckin' shitty of you.
i like to make jokes about how credits for films are often mired in in-fighting but there's a good reason unions ha…
Having worked on a game for over a year and been left out of the credits, I can tell you how rotten that feels. Thi…
seems the games industry cud learn a thing from music bc we give production credit to studio squatters that do no a…
uy familiar @masculinemarko
Rockstar est décidément une merveilleuse boite.
Not the first I've heard of this practice, call it out and snuff it out. You work on a game, you get credited on th…
The fact people dont know that this is widespread in the industry and absolutely not exclusive to rockstar is both…
Rockstar is slowly creeping higher on the 'gross' list.
Seeing your name on something IS important if you've put work into it. Always credit anyone who has officially been…
I remember something happening similar to this when LA Noire launched, where people weren't credited and were told…
What a transparently abusive policy. Eat shit @RockstarGames
Does it suck they didn't get their names in the credits? Yes! Is this evidence of a hostile work environment? No. I…
...Smells like a need to unionize.
This is just wrong. Give people the credit they deserve.
And millions will buy this game day one without a care in the world for these developers. They'll speak out again…
what the fuuuuuckkkkk
this is so messed up. their names are still in the source control, on tickets, emails, diffs, assets. PUT THEM IN…
Ahhhh, how quickly we forget. This was a whole thing when LA Noire was finished, remember? …
You know what... I don't think I'll be playing GTA V anymore. Or any Rockstar games from here on out. This is a d…
Unless you plan to go in and literally delete all the work that employee did prior to leaving, there’s no excuse no…
As an industry artist, what a terrible and childish policy. This is the sort of thing you see in smaller new studio…
That is horrendously bad. Extremely disrespectful.
This is fucking awful.
Aaaaaaand that’s why I’m not buying the cowboy game, folks
Maddeningly stupid policy. Rockstar just sound horrid right now.
Rockstar is such garbage and I'm pretty glad I haven't supported them financially in a long time.
Ubi weren’t this evil with me. A dev’s proudest achievement is that credit.
Red 5 tried to pull this stunt with Firefall. It wasn’t until a lot of us (and I mean a LOT of us) raised absolute…
Fora a Rockstar não dar crédito pra quem trabalhou no projeto e saiu antes da conclusão (e falam isso sem corar), e…
Company called out for terrible work practices continues to have terrible work practices.
What the hell? @RockstarGames Fix your company culture.
Rockstar have long been guilty of this. Remember L.A. Noire?
I am totally and completely disgusted reading this @RockstarGames idc how long someone worked at you're studio if t…
This happens at Activision too.
The more I read about Rockstar the less likely I will be to ever buy a game of theirs. Despicable, disrespectful, t…
The “bright side” of terrible crediting standards in video games (re: it’s usage in job hunting) is that no one has…
see also Microsoft "Ship It" awards...
This kind of bullshit is why game developers need to unionize. SAG-AFTRA, the WGA, and IATSE lose their shit when t…
IT GETS WORSE!!!!
This is fucked up beyond belief. Jesus.
The Game Industry seems to be an honest to goodness shit show to rival the comics industry...
This is a garbage policy. As a game developer, your credit means a lot. It costs NOTHING to leave a name there. It…
Horrible practices in the game industry...
Remember when Team Bondi did this and it was agreed by most people to be petty, cruel and a demonstration of the in…
It's disgusting that those who did the work on Rockstar games but left before release don't get credited for their…
@RockstarGames More news making me not want to consider playing your games anymore.
I don’t really understand the value of “being in the credits” but I wouldn’t put it past the world of nightmare lat…
hey at least SOME people got credited
It is a horror when you’re left out of credits.
This is why I wasn’t listed in the credits for ROCKY BALBOA.
There's usually a harsh penalty when you miscite/forget to cite (aka credit) in academics Among artists, penalizing…
Rockstar Games, votre philosophie d'entreprise fait un peu gerber non ?
@JustinFGC
Who cares is the game good or not
Such a bullshit policy and totally a tactic to get people to do shit they want them to do
I have never purchased a Rockstar came, and after all the news about the development team on Red Dead 2, I don't ev…
Give credit where credit is due - I'm a firm believer of this. Rockstar's really been looking like Auschwitz as of…
Let’s call this policy what it is. A bullshit way for Rockstar to continue to promote the Houser brothers as the so…
That's incredible fucked up
Please give @jasonschreier's investigation into the labor practices and crunch culture at Rockstar a read. I know i…
Reminder to self to read when I get home.
Everything about the Houser's management reminds me of the way the Simpsons writers used to treat the animators --…
Adding this piece on labor practices in the game industry to my spring #videogames course.
For once that I share a press thing. Have a read!
This is such a good, nuanced deep dive into the crunch culture at Rockstar. It is absolutely worth your time.
Retweeting to read later. But you should as well
Game developers need unions
This is just impossible to ignore. And as I'm crunching through the end of the month, it's a stinging read.
Jeebus. This reminds me of culture in a lot of grad school groups. It's all about the hours worked to prove dedicat…
Some truly shocking stuff, I have to admit to feeling a little guilty for buying this now
Seriously go read this. I’m glad someone really looked into how back Rockstar has been for a long time.
"“And Rockstar is a good company to work for...The money’s alright, there’s a bonus at the end of the year. It’s ju…
Incredible reporting from @jasonschreier on the abusive work culture at Rockstar Games. All game fans should read.
Dear game developers: unionize!
@onlinepresent @Horse_Jeans you're missing that that was rockstar corporate pr figures released to directly contrad…
Really a great piece of reporting by @jasonschreier (again). There have been conversations about how to address cru…
plus ça change...
I wanna thoroughly read all these articles about crunch and rockstar and criterion but honestly I'm too busy finish…
Wow, there is SO much to unpack here in this article about crunch time working at Rockstar Games: whether great art…
Inside Rockstar Games' Culture Of Crunch: #gamedev #indiedev #RedDeadRedempion2 #rdr2
This is a great article, and I honestly don't know if I can feel ethically comfortable buying this game.
Ya acabado de leer. Menuda vastada de artículo.
Y OJO: ¿Veo mal comprar RDR2? No. Aunque se dé dinero a Rockstar, a su vez esos trabajadores también desean ver su…
This is a brilliantly researched story, but its closing question - can you make great art without insane overwork -…
We have reached a point where we genuinely need to have a discussion about unpaid work, the precarity of time, and…
Inside Rockstar Games' Culture Of Crunch via @kotaku
Fascinating follow-up on the R* working time issues. I think it's telling that people came forward anonymously. It…
It's a huge read. But it boils down to a necessary evil for a highly competitive company. There have been examples…
Finally finished this. Excellent read. Thorough, balanced, @jasonschreier more than did his due diligence.
The quote is from an article about working conditions at Rockstar, but the exact same thing could be said about cou…
And that's why @TheToyBoxLab exists. Games should be as fun to make as they are to play. I've done enough crunch in…
Inside Rockstar Games' Culture Of Crunch via @kotaku #gamedevelopment #RedDeadRedemption2
@SummerIIzed نه همه‌جا. توی این پرونده کامل نوشته.
I remember meeting a former Rockstar employee at a NYC Gaming meetup back in 2013 and he said he quit because they…
In what hell universe is nine hours a standard day? From
Reading this now, finally. First thought: if you're the head of whatever, you should not be saying "we work hard" b…
🇬🇧 Материал о кранчах в Rockstar Games. 37 минут.
Inside Rockstar Games' Culture Of Crunch via @kotaku
@SJWSuperman @lcshorten I'm holding off on RDR2. There's no stopping the massive success it will be, but I don't ne…
Inside Rockstar Games' Culture Of Crunch
Inside Rockstar Games' Culture Of Crunch vía @kotaku
Halfway through this article, I had just about made up my mind to personally boycott Red Dead 2 even though I'm dyi…
@Jakaltalui Des semaines de taf de 100 heures, des salariés traités comme des sous merdes, ça donne envie...
Also, article link, because I'm dumb and too excited and forgot to add it:
Interviews with dozens of employees detail Rockstar Games' culture of "crunch", after a studio co-founder's 100-hou…
Inside Rockstar Games' Culture Of Crunch via @kotaku
The working conditions at Rockstar Games (the games studio behind GTA and Red Dead Redemption) sound horrendous.…
Inside Rockstar Games' Culture Of Crunch
Rockstar makes great games, but they sound like a terrible place to work
This is very interesting
If you choose to take a job at a studio working on a highly-anticipated AAA video game or piece of software, and yo…
I fucking love videogames but they shouldn't come at this cost. For years Rockstar made th…
Inside Rockstar Games' Culture Of Crunch via @kotaku
Inside Rockstar Games' Culture Of Crunch
cc @ladybenko
Interested article. I think that crunch is part of the development process and I am on board with that as long as i…
Inside Rockstar Games' Culture Of Crunch via @kotaku #games
Guter Artikel über die Arbeitsbedingungen bei #Rockstar #RDR2
Inside Rockstar Games' Culture Of Crunch
Inside Rockstar Games' Culture Of Crunch via @kotaku
No to będzie aferka :)
Great longread on Rockstar's crunch practices.
This piece by @jasonschreier on Rockstar is really worth a read, hearing different peoples opinions from all over t…
While it’s laudable that Kotaku have tried to get to the truth of the overtime culture, the article still frames pe…
Rockstar maakt prachtige games maar voor werknemers is het vooral heel hard zwoegen. #RDR2
Inside Rockstar Games' Culture Of Crunch via @kotaku
Inside Rockstar Games' Culture Of Crunch via @instapaper
#BoycottRedDeadRedemption2 #UnionizeGameDevelopers #Death2CrunchTime #NoMoreCrunch
Inside Rockstar Games' Culture Of Crunch via @kotaku
Inside Rockstar Games' Culture Of Crunch via @kotaku
Can’t remember the last time I sat at a desktop computer to read a long form article. It was worth reading every li…
I could never work in video games
Inside Rockstar Games' Culture Of Crunch vía @kotaku
Vaya historia de terror
Not a good look for Rockstar. Especially how aloof higher-ups come off (to put it nicely).
Inside Rockstar Games' Culture Of Crunch vía @kotaku
Inside Rockstar Games' Culture Of Crunch
@Oscar I recommend you read
A lire :
Insightful exposé, by the great Jason Schreier, of the work culture at Rockstar Games that, unfortunately, seems to…
Inside Rockstar Games' Culture Of Crunch
@charlemange93 @PressStartKofi did you read the yesterday article from kotaku?
The video game industry (triple A) should start to take #projectmanagement seriously and become professional. A few…
Inside Rockstar Games' Culture Of Crunch
Inside Rockstar Games' Culture Of Crunch Espectacular.
.@Kotaku made a lengthy article about crunch at Rockstar Studios and has talked with a lot of current and former Ro…
Another update on working conditions at Rockstar and making Red Dead Redemption 2
really hope this is not how my favorite game studio, @Naughty_Dog, works. Inside Rockstar Games' Culture Of Crunch…
Inside Rockstar Games' Culture Of Crunch via @kotaku Something to read while we count down the hours to RDR2
Inside Rockstar Games' Culture Of Crunch via @kotaku
Inside Rockstar Games' Culture Of Crunch
Interviews with dozens of employees detail Rockstar Games' culture of "crunch", after a studio co-founder's 100-hou…
forgot the link:
“And so a very long time ago, we decided that if you didn’t actually finish the game, then you wouldn’t be in the c…
Inside Rockstar Games' Culture Of Crunch via @kotaku
Long, but very good read. And unfortunately it's almost exactly like the articles that came out after Red Dead 1 a…
Inside Rockstar Games' Culture Of Crunch via @kotaku
"Inside Rockstar Games' Culture Of Crunch" Un long et passionnant article sur les créateurs de Red Dead 2 à noter :…
Inside Rockstar Games' Culture Of Crunch
@gameinformer Let's talk about how their corporate culture needs a change instead. @gameinformer, do your job. Inf…
Inside Rockstar Games' Culture Of Crunch przez @kotaku
This just absolutely soured my soon-to-be experience of RDR 2. I love videogames, but I don’t want my games at the…
"You’re going out to lunch and everyone’s talking about work hours—how many hours you’ve done, how many you’ve logg…
Inside Rockstar Games' Culture Of Crunch
Interviews with dozens of employees detail Rockstar Games' culture of "crunch", after a studio co-founder's 100-hou…
Inside Rockstar Games' Culture Of Crunch
Interviews with dozens of employees detail Rockstar Games' culture of "crunch", after a studio co-founder's 100-hou…
Inside Rockstar Games' Culture Of Crunch via @kotaku

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