‘We Were Working 100-Hour Weeks,’ Red Dead Redemption 2 Head Writer Says, Then Clarifies

Source : 'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies

It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku,

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Twitter comment(245)

"No one, junior or senior, is ever forced to work hard," said Rockstar co-founder Dan Houser to Kotaku in a stateme…
When someone at the senior level says this, we need to know what their definition of "forced" is. Nobody's held at…
The hand washing here is bad. We're past the point where "they just passionate" is acceptable. I had to learn this…
in 2012, i interviewed an anonymous dev about crunch who worked on a game you all know, and what i learned was: no…
This sort of mealy-mouthed backpedaling should be seen as shameful as it is. Houser deserves to be dragged through…
So. Here's the thing, tech folks. I have definitely put in extra time, sometimes, because i loved a project. But if…
Saying "we don't force people to work 100 hours a week" is still unethical. An ethical company does not ALLOW empl…
lying motherfucker
I once worked at a company that expected 80+ hrs/wk. No paid overtime or time in lieu. What they would do is put yo…
We don’t force them, we just tell them they will be fired otherwise. They can leave on their own anytime! See? Not…
A famous sociological paper, "Tightening the Iron Cage," finds that when companies move from hierarchies to allowin…
Um. Ummmmmmm.
Note the conflation of "100-hour work week" and "working hard" - implying that unless you're putting in unhealthy a…
I swear if I hear about "passion" with regards to labor in gaming (from a studio head) one more time..... Look I'm…
I've seen people work until the point of being visibly distressed because of this "crunch" lifestyle. Sometimes you…
its always sounds like great management when you sound like youre taking hostages
If it took "only 3 weeks of 100h-weeks" then what is the issue with just taking 6 more weeks? 6 weeks are nothing o…
Putting in extra time at work bc of ur ‘passion for the project’ is capitalism’s insidious way of squeezing out eve…
As a veteran of the “20+ hours per week of unpaid overtime because you should just CARE THAT MUCH ABOUT THE CAUSE”…
That's the trick. So often you're not asked to. But milestone set by management are impossible to reach w/ normal h…
Fuck anyone that tells you overtime is optional and you can 'just say no'. Better know if you don't do it you're ab…
I don't track hours, I think it's an unhealthy practice. I measure my team's performance on other factors like outp…
As a manager, if you don’t want 100-hour weeks to be the norm and you see it happening, YOU have to find out WHY p…
Hey, so, if it’s believed that the success of a project — and thus the security of your job — is dependent on more…
Forced or not no one should be working for that long
Don’t know how many times I’ve heard this line...lol “Hey we’re not forcing you to work overtime, but this project…
Even in this explanation there's a worrying implication that 100hrs a week is 'working hard', and as such that anyt…
Yeah, and no one forces me to do my job at all, they just see me as a subpar employee if I don't show up or perform…
and yet, they do! every time! it's so weird...
I've never been "forced" to work extra but that doesn't mean the expectation isn't there. Employers, coworkers and…
100 hours a week is 4 days and 4 hours to put that in perspective. Or 5 days a week at 20 hours a day. 0r 6 days…
crunch isn't "working hard" it's actions taken by management to coerce destructive and harmful behaviour out of wor…
what kind of pr spin attempt is this? is he saying no one is forced to work hard under those conditions they're jus…
And so the wait until a Rockstar employee calls bullshit begins.
Oof... "forced to work hard," implying those not working 100 hours aren't hard working. You said the quiet part lo…
Knowing me I would probably involve myself pretty hard should I ever finally manage to get in the field. But one th…
"We work this hard because we're passionate," he says, instantly devaluing the passions of everyone at R* who choos…
Setting aside whether 100 hour work weeks are more productive (they are not) or whether it's true no one was forced…
I promise that no one is "working hard" in hour 12 of their 14hr day. Certainly not on the 20th 14hr day in a row.
I'm sorry, I'm excited for Red Dead, but these conditions are simply unacceptable.
“No one forced to overwork” “people overwork because they are passionate, which we value” These positions are incom…
Unpaid overtime is criminal fraud
Looks like crunch-time is still as prevalent in the games industry in 2018 as it was in 2004 when I wrote this.…
The leaders set the tone for everyone else
Could we stop talking about people "choosing to work hard" please? In my experience (outside of games industry) the…
I was told this when I was working long hours in Pharma too, "but the work MUST get done and we can't change the de…
There's a weird, dark turn of phrase near the end of this quote: "we don't force anyone to work hard". In all hone…
Lying, it's great
I hope the people who don't see anything wrong with this common situation never own a company or are a manager of a…
Such bullshit. Lots of others saying this but there are dozens of ways companies can pressure employees into OT wit…
It's me, the Rockstar coder who fucks around at the offices for 80 hours a week doing nothing. I save a lot in ren…
Fucking ridiculous that he is casting a ONE HUNDRED HOUR WEEK with simply "work hard." Fuck YOU man.
Hypothetical: Houser is correct that 100hr weeks were unenforced/limited to senior writers like him. Framing it th…
Houser says, while actively conflating "working hard" with "working OT until you die." Yeah, surely THAT mentality…
And George bush said no new taxes. What’s your point?
All I'll say is that in the past I've worked entry level jobs that don't "expect" you to work more than 40, but boy…
Deeply suspicious of anyone who doesn’t understand that working more hours is not necessarily working harder but it…
“Some senior people work very hard”, “no one is forced to work hard”. This language is so passive aggressive, so in…
Okay, if people were working 45 hrs/week, maybe this would be legit. But if people are working 100 hrs, that means…
Today I learnt that working until you have a breakdown, or are left scarred with fucked up sleep patterns for at le…
gotta love that implication of people who d o n’ t want to sacrifice their physical and mental health to work 100hr…
For fucks sake he literally says it was him and 3 other people putting that much work in. Every employee sucks but…
RE: Rockstar "100hrs"; While I assume crunch has happened, maybe not everyone was doing 100hrs. The writing team di…
It’s never as cut and dry. “Optional” is definitely mandatory if you’re trying to stay on an employer’s good side.
Working in a career with a long peak portion of the year this is something we are constantly communicated but it al…
tfw you need the benz
you don't hit 100hr work-weeks by accident danny @RockstarGames
Hahahahahahahaha
I wish the game dev industry believed more in sustainable pace.
When it comes time for promotions, are the people who worked 40 hour weeks going to be looked upon as favorably as…
“Long hours” does not equal “working hard”, nor is it indicative of passion. You are saying that anyone who doesn’t…
"No one... is forced to work hard..." ... he says, as if doing standard hours couldn't possibly be considered 'wo…
MAAAKE ROCKSTAR GRAAATE AGAIN!
Cuando intentas presumir y sale muy muy mal
@TheJosephChrist The handwashing response to that is also gross, "We don't force anybody to do this!" But they'll p…
Yeah because when your boss is working a 100 hour week it’s completely acceptable for you to just go home at a regu…
Nadie les habrá puesto una pistola en la sien, pero me pregunto si en caso de negarse habrían mantenido su trabajo…
Nobody is forced to work hard, but nobody in management is discouraging unhealthy practices. If one of my people st…
What's irking me is that Houser's words suggest there is no difference between working hard and over-exerting yours…
Also a very different situation if you’re in a leadership position or not. (Coincidentally, and very exceptionally,…
"لا أحد مجبر على العمل الشاق" تصريح دان هاوسر بعد نقد حقوق الانسان له.
"No one...is ever forced to work hard" is the new "You do want to express yourself, don't you?" circa Office Space.…
"If you don't work this hard you'll lose your job and livelihood or maybe just be punished socially by your peers w…
Oh, so they could just all work normal hours? And you’ll what? Push the release back? I highly fucking doubt it!! T…
Further developments on the Rockstar work week thing.
Lmfao what a load of shit
What a crock of manager talk
@Nash076 @jessicahische There’s a clarification from the co-founder, which makes sense IMO:
Bon voilà calmez vos culs
Oh I'm sure no one is forced to, but with development ending, layoffs are coming just in time for the holidays, and…
It is telling how Rockstar equates "working 100 hour weeks" with "working hard". The implication, which I am sure e…
المدير الكبير عند روكستار يقول : "مافي أحد ملزوم ومغصوب على العمل بجهد وكرف" أعتقد في هذه الحالة لو هذا اللي صاير ش…
“No one is ever forced but they are for sure fired if they don’t work themselves to the bone.”
Dan Hauser "crunch" excuses drop the same day Nick Bosa leaves OSU. It's telling that both game developers who wor…
The founder of @RockstarGames here, suggesting that you're only "working hard" if you're pulling a 100-hour week.…
Sometimes you have to crunch. But equating crunch with “working hard” sets a terrible precedent. Crunch comes from…
Still, long hours is classed as working hard. The logical inference is that if you don’t do this you are not workin…
@Bund187 @jwaaaap here u are, eager stranger
"You have to work here for at least 100 hours a week... But not too hard."
Thanks Jason for using your influence as a journalist to bring this more to attention. We've all been discussing it…
Tout n’est pas rose dans l’industrie vidéoludique c’est une réalité. Mais un jeu comme RDR2 demande énormément tra…
Folks, especially if you're not getting well-compensated for it, don't give your employer this much of your life. T…
This makes me really sad because I've always wanted to work in video games but the absolute state of the industry i…
COERCION IS FORCE ACCORDING TO THE SUPREME COURT
A 50, 60, or even the occasional 70 hr work week is useful when building new things. However, you can't convince me…
@alexlit_double Хаузер уже стейтмен даже дал, сказав, что всё было по желанию — никого не принуждали
Yiiiiiiiikes. Unionize.
'We were working 100-hour weeks,' says Red Dead Redemption 2 lead writer, then clarifies
As this line from a New York magazine was blowing up, we got additional comment from Rockstar, as Dan Houser is say…
He co-founded Rockstar and is currently a VP there. Burying his executive responsibility here is weak.
I liken this to the “last dab”, with the boss saying you don’t have to if you don’t have the extra ‘passion’ or wil…
Matices a lo dicho anteriormente
So the thing about Houser's response. Even if they explicitly tell everyone they arent forced to be there, leaders…
So Rockstar clarified the statement, saying the writing team is only four people. Correct me if I'm wrong, but that…
why i can never be a professional developer, they work you like a dog and expect overtime
Lo gracioso es lo irrelevante que será esto cuando salga el juego
Looks like he was talking about himself and a couple of writing colleagues for a period of 3 weeks.
Vaya vaya...
"clarifies" = corporate public relations team releases counter-statement
Con el tema Rockstar, unas clarificaciones.
If the game is in such a late stage and they're still writing it, that's pretty bad? Shouldn't the writing be done…
Here's some swift damage control. Hmm, if only someone wrote for a blog called that, and had a feature covering ins…
Ehhh, I don't buy Houser's claims. It's a shame, because no game should be made at the expense of the physical and…
i feel like they wanted it to come off as "wow look at how much time we spent making this game its gonna be amazing…
"No one is forced to work hard", uh pretty sure 80-100 hour weeks is a few steps past just working hard.
Talk about spin control. They establish the culture and set standards whether intentionally or not.
Still no bueno
I was reading the comments on this article and someone had said that there are 168 hours in a week. And someone res…
Y esto amigos, se llama explotación laboral
@JFGnorD @DANNYonPC @FlakfireGaming
As long as they agreed to it, and get overtime bonuses etc, all is good.
Pumped to have this game out in less than 2 weeks, but not at this expense.
"then clarifies"... AFTER the backlash
I'm gonna need to see some receipts for Houser's claim that nobody but the senior writing time worked that amount.…
Eita. Not cool. Deixa o povo envolvido no desenvolvimento do game respirar e viver um pouco.
There's nothing to clarify. Working 100 hours per week is fucking disgusting. That game better be game of the decad…
This clarification is weak, the situation in need of more investigation, and I remain incredibly disappointed that…
For real. They didn't push the fact that senior staff set a tone/establish a culture within the office by their wor…
"Non mais y'a que nous scénaristes qui avons bossé 100h" ᴸᵉˢ ᵃᵘᵗʳᵉˢ ᶠᵒⁿᵗ ᵇᵉᵃᵘᶜᵒᵘᵖ ᵖˡᵘˢ
"On a fouetté des milliers d'esclaves pour vous faire une pyramide qui déchire ! - Qu... Pardon !?! - Ah euh nan on…
"Je vous présente Jerry. Il est scénariste. Et graphiste, sound designer, modeleur 3D et level designer mais seulem…
'We were working 100-hour weeks,' says Red Dead Redemption 2 lead writer, then clarifies
Ridiculous amount of faux outrage over this. People raging over one comment thats not even related to the whole wor…
Article update PSA Allegedly only *some* staff worked a few 100 hour weeks, no word on how what other staff worked…
Join a union
The games and animation industry is a Wild West, exactly the way big studios want it to stay so they can exploit ev…
Après avoir parlé de 100 heures de travail par semaine, le directeur créatif de Rockstar fait marche arrière et par…
Here’s a follow up by Houser about who he meant when he said “100-hour weeks”
Dan Houser from @RockstarGames clarifies his meaning of 100-hour weeks in an update from Kotaku.…
I just wanna make a comment about this as for those who haven't really worked in gaming may not understand the cond…
This is not a badge of honor. It’s a red flag.
UPDATE: Dan Houser hat sich nochmals zu Wort gemeldet; nur ein kleiner Teil des Teams, bestehend aus ihm und weiter…
Por cierto, el comunicado de Rockstar y ya la interpretación va por cada uno :P
Turns out the Rockstar thing was the writing staff of 4 people and this is traditionally how they work. This proba…
海外のブラック企業は週100時間勤務してるそうです ロックスターの偉い人が口を滑らして、弊社では100時間やっておりますって言っちゃったそうですが、業界の皆さん本当にお疲れ様です。実…
So a lot of people are upset of the whole Rockstar employees being worked to death with 100 hour weeks but it seems…
clarification on the 100 hour weeks thing, apparently it was just the 4 ppl in the senior writing team who were doi…
@YongYea It seems to be one massive misunderstanding-
Houser apparently claimed to Kotaku that his "100 hour weeks" comments to NY Mag referred only to himself and a cou…
@DonkenOG @mistermegative
Well this is interesting I do like how people are quick to call for pitchforks and the noo…
Stop 👏 Fetishising 👏 Over-work 👏
@_vrmachado o Dan Houser esclareceu sua declaração na entrevista com a Kotaku, recomendo ler se realmente se import…
Fucking told you so. OPTIONAL
Super spannender Thread zu den Arbeitsbedingungen von AAA #gamedevs. Mehr dazu gibt's hier…
@VG247 One massive misunderstanding-
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies vi…
From what this says, Rockstar isn't actually trying to glorify crunch. Or maybe they were and it backfired and now…
Since when did working hard and working ungodly overtime become synonymous? Full article (by master of scoops…
He said 100-hour weeks SEVERAL TIMES. Not all the time. To make out there is some gratuitous labour violation is ab…
Rockstar: "100-hour work weeks..." Internet Mob: "CRUNCH IS BAD AND YOU SHOULD FEEL BAD." Rockstar: "I was talkin…
Game devs need to unionize. This type of overtime is insane.
في مقابلة دان هاوزر ذكر انه المطورين يعملوا 100 ساعة / اسبوع لانهاء التطوير، الشي الي استنكره الكثير لما فيه من انه…
“Niet iedereen hoeft 100 uur per week te werken. Maar wie dat niet doet, heeft minder passie.” Giftig hoe Rockstar…
To go back to this, there's an update that clarifies what was misunderstood (by the writers and the readers like me…
Tout Twitter qui se prend pour Che Guevara après la déclaration de "100 heures par semaine" de Dan Houser alors qu'…
“No one, senior or junior, is ever forced to work hard.” The choice of wording says everything really.
@ff10fire666 @Caddicarus They clearified it was willingly and only senior staff consisting of Dan Houser himself,…
@Pipomantis Il a clarifié les choses depuis : C'est toujours mieux de demander à l'intéres…
Rockstar, of course, continues to be terrible.
@WestronSpeaker @neontaster This is one I could find based on neon's description.
This shit ain't cool
@capeandcowell @neontaster
@tha_rami @tomtusk This one
@MindChamber @HaVaHa @MRKrinkels
"No one is required to work hard" What complete and utter bullshit. It's never explicitly said. But if you don't c…
@LazyFlamingo @YongYea sauce
@pengWinTF2 @G27Status There seems to be a substantial misunderstanding what Houser said. He was talking about the…
This is why you don't just read headlines
Here's the Kotaku article mentioned by Patrick in his Waypoint piece.
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies #RedDeadRedemption2
So this is likely an unpopular opinion, and I hope no ones take this wrong, but this "100 hour thing..." Yes, abs…
Rockstar clarified that interview comment. Being even handed, yes upon re-reading the original interview with that…
"We Were Working 100-Hour Weeks"; Red Dead Redemption 2 Head Writer Says, Then Clarifies via @kotaku
Sinceramente Rockstar, este update que habéis hecho suena mas para salir de la linea de fuego que para otra cosa. Y…
@byte9 @CHSundberg (sorry its kotaku) from my understanding it was a couple of guys only.
خسارة كنت استناه يرقع عشان اشبكله الرابط فطيزه راعي الثورة وحقوق الإنسان
#RedDeadRedemption2 #rdr2
Rockstarの週100時間労働発言問題、シニアリーダーシップが自主的に3週間やってただけ、という弁解に従業員から反論出るかどうか
@ziCKor
@MollsisBored @ARTYexe_ @EscoBlades
I hope everyone talking about the RDR2 100 work week thing will have their retraction statements ready in the next…
@MickeyTheLoco Regardez ça : à 5min40 et cet article
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies …
@Metalhead9806 @Godz1lla94 @OhNoItsAlexx Do your research my guy
Yes..Please...do your research
@diwidog @Taliiara @MrProWestie
"'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies"
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies via @kotaku
interesting clarification on the red dead redemption team working 100 hour weeks.
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies #RedDeadRedemption2…
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies
@GeorgeSquares It's a voluntary surge effort for a couple weeks by a core of senior staff to wrap everything up at…
Houser has clarified his original comments re: 100 hour weeks to mean he and the senior writing team volunteered th…
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies via @kotaku
@rose_moth @kungfusquirrel @_mlktea Idk what wast their correction for their statement, bu…
A propósito de esto. Jason Schreier, de Kotaku, ha contactado con Dan Houser sobre las declaraciones, que han levan…
Everyone complaining about this is retarded. 'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer S…
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies
Ainda assim, mesmo que não tenha sido direto 100 horas por semana ainda é muita coisa! 'We Were Working 100-Hour…
@dizzydemure @Kujakuseki It's no secret that the games industry is awful about this, but also Dan Houser cleared up…
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies
@SenSnowy Falls du eine Quelle dazu benötigst:
&#39;We Were Working 100-Hour Weeks,&#39; <i>Red Dead Redemption 2</i> Head Writer Says, Then Clarifies<em></em>…
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says
@beast_pixels @cyangmou I was referring to the statement sent to Kotaku by Rockstar and attributed to Dan House:
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies via @kotaku
Workers need to stand the fuck up for themselves. 'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Wri…
@CHSundberg
'We Were Working 100-Hour Weeks,' #RedDeadRedemption2 Head Writer Says, Then Clarifies
@chrisdelia 3 week of non-mandatory overtime to finish the game up
@Nash076 @AMihandoost You obviously didn't do your reasearch the devs made a statement clarifying it was only the s…
Oh look, the quote was about Houser HIMSELF working 100 hour weeks. Jesus christ, people.
@VinnyVinesauce Here's the 100 hour work week clarification article: Read the second quote.
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies
crunch walkback
'We Were Working 100-Hour Weeks,' Red Dead Redemption 2 Head Writer Says, Then Clarifies

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